Dragon Ball GT RPG
Abilities
Abilities can be learned by leveling, you get an AP (ability
point) at every levels or by self training. The abilities needs AP, what
you get(max) at every levels. In the list below, Pts needed means this:
Points needed to learn the tech/Points needed to use it. INF abilities
are abilites that you keep for the rest of the RPG
APP are the AP you use to LEARN abilties, they're almost the
same as AP. Exemple: If you learn the "Quick" ability wich needs 5 APP
and 5 AP, if you learn it, your stats will be 0 APP and 5 AP.
AP are also used when you use a special, it uses the same
amount of AP as you have TP in that technique, so you can use your special
techniques more than once in a fight now.
Saiyan Abilities:
Ability |
Pts needed |
What it does |
Quick |
5/5 |
+1 to every rolls for a period of 1d6 turns |
Create Moon |
7/6
2000 KI |
Creates a 17 000 Zenos KI Ball similar to a moon's light (Ozaru
Transform). |
Boost |
5/5 |
+20% to current HP (Maximum) |
Accumulate |
1/3 |
+25% to max KI for the fight. (Can do it more than once) |
Namek Abilities:
Ability |
Pts needed |
What it does |
Healing |
8/4 |
Heals random percent of your HP. |
Telekinesis |
2/1 |
Move objects from distance. |
Greater Hearing |
1/INF |
Hear from great distance, even low sounds. |
Half-Saiyan Abilities
Ability |
Pts needed |
What it does |
Berserk |
10/8 |
Instant Rage. |
Two weapons |
7/INF |
Can use 2 weapons |
Weapon Mastery |
5/INF |
|
Human Abilities
Ability |
Pts needed |
What it does |
Two Handed |
5/INF |
+1 to every rolls with a weapon. |
Concentration |
10/8 |
X2 to max KI |
General Abilties (For every races)
Ability |
Pts needed |
What it does |
KI Shield |
4/2 |
Uses ki to block a ki blast. |
Cover |
4/2 |
Cover an ally: -1 oponent's roll to cover. |
Sacrifice |
10/10 |
X4 KI damage to every surronding characters & yourself |
Sense |
1/INF |
Allows you to sense another person's power. |
Flying |
1/INF |
Allows you to fly. |
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